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Todd And Clare Online Dating

Author : Todd Hammond
ISBN : 9781944243883
Genre : Family & Relationships
File Size : 70.58 MB
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My wife, Clare, and I are an average American couple from Michigan, who met in 8th grade. We both have severe dyslexia. In 2011 we started an email dating network between our friends based on a quirky idea Clare conceived of playing a boardgame on a gaming booth at Gen Con 2011 in Downtown Indianapolis. We bootstrapped the business with our own funds and have MARRIED 3,000 couples to date. Our network,, connects invited, Skype-verified female singles with men who are seeking long-term, traditional relationships. Peace. Todd and Clare Hammond.
Category: Family & Relationships

Event Cognition

Author : Gabriel A. Radvansky
ISBN : 9780199898145
Genre : Psychology
File Size : 57.62 MB
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Much of our behavior is guided by our understanding of events. We perceive events when we observe the world unfolding around us, participate in events when we act on the world, simulate events that we hear or read about, and use our knowledge of events to solve problems. In this book, Gabriel A. Radvansky and Jeffrey M. Zacks provide the first integrated framework for event cognition and attempt to synthesize the available psychological and neuroscience data surrounding it. This synthesis leads to new proposals about several traditional areas in psychology and neuroscience including perception, attention, language understanding, memory, and problem solving. Radvansky and Zacks have written this book with a diverse readership in mind. It is intended for a range of researchers working within cognitive science including psychology, neuroscience, computer science, philosophy, anthropology, and education. Readers curious about events more generally such as those working in literature, film theory, and history will also find it of interest.
Category: Psychology

Digital Games And Learning

Author : Nicola Whitton
ISBN : 9781136216442
Genre : Education
File Size : 52.19 MB
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.
Category: Education

Pervasive Games

Author : Markus Montola
ISBN : 9780123748539
Genre : Art
File Size : 40.57 MB
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Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
Category: Art

Applied Thematic Analysis

Author : Greg Guest
ISBN : 9781412971676
Genre : Education
File Size : 28.90 MB
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This book provides step-by-step instructions on how to analyze text generated from in-depth interviews and focus groups, relating predominantly to applied qualitative studies. The book covers all aspects of the qualitative data analysis process, employing a phenomenological approach which has a primary aim of describing the experiences and perceptions of research participants. Similar to Grounded Theory, the authors' approach is inductive, content-driven, and searches for themes within textual data.
Category: Education

Snakes In Suits

Author : Dr. Paul Babiak
ISBN : 9780061854453
Genre : Business & Economics
File Size : 82.54 MB
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Let's say you're about to hire somebody for a position in your company. Your corporation wants someone who's fearless, charismatic, and full of new ideas. Candidate X is charming, smart, and has all the right answers to your questions. Problem solved, right? Maybe not. We'd like to think that if we met someone who was completely without conscience -- someone who was capable of doing anything at all if it served his or her purposes -- we would recognize it. In popular culture, the image of the psychopath is of someone like Hannibal Lecter or the BTK Killer. But in reality, many psychopaths just want money, or power, or fame, or simply a nice car. Where do these psychopaths go? Often, it's to the corporate world. Researchers Paul Babiak and Robert Hare have long studied psychopaths. Hare, the author of Without Conscience, is a world-renowned expert on psychopathy, and Babiak is an industrial-organizational psychologist. Recently the two came together to study how psychopaths operate in corporations, and the results were surprising. They found that it's exactly the modern, open, more flexible corporate world, in which high risks can equal high profits, that attracts psychopaths. They may enter as rising stars and corporate saviors, but all too soon they're abusing the trust of colleagues, manipulating supervisors, and leaving the workplace in shambles. Snakes in Suits is a compelling, frightening, and scientifically sound look at exactly how psychopaths work in the corporate environment: what kind of companies attract them, how they negotiate the hiring process, and how they function day by day. You'll learn how they apply their "instinctive" manipulation techniques -- assessing potential targets, controlling influential victims, and abandoning those no longer useful -- to business processes such as hiring, political command and control, and executive succession, all while hiding within the corporate culture. It's a must read for anyone in the business world, because whatever level you're at, you'll learn the subtle warning signs of psychopathic behavior and be able to protect yourself and your company -- before it's too late.
Category: Business & Economics


Author : Robert Greenfield
ISBN : 9781466893115
Genre : Biography & Autobiography
File Size : 56.49 MB
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The creator of the dancing bear logo and designer of the Wall of Sound for the Grateful Dead, Augustus Owsley Stanley III, better known by his nickname, Bear, was one of the most iconic figures in the cultural revolution that changed both America and the world during the 1960s. Owsley's high octane rocket fuel enabled Ken Kesey and his Merry Pranksters to put on the Acid Tests. It also powered much of what happened on stage at Monterey Pop. Owsley turned on Pete Townshend of The Who and Jimi Hendrix. The shipment of LSD that Owsley sent John Lennon resulted in The Beatles' Magical Mystery Tour album and film. Convinced that the Grateful Dead were destined to become the world's greatest rock 'n' roll band, Owsley provided the money that kept them going during their early days. As their longtime soundman, he then faithfully recorded many of the Dead's greatest live performances and designed the massive space age system that came to be known as the Wall of Sound. Award-winning author and biographer Robert Greenfield’s definitive biography of this Grateful Dead legend masterfully takes us through Owsley's incredible life and times to bring us a full picture of this fascinating man for the first time.
Category: Biography & Autobiography

How The French Think

Author : Sudhir Hazareesingh
ISBN : 9780465061662
Genre : Philosophy
File Size : 87.97 MB
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In France, perhaps more so than anywhere else, intellectual activity is a way of life embraced by the majority of society, not just a small group of élite thinkers. And because French thought has also shaped the Western world, Sudhir Hazareesingh argues in How the French Think, we cannot hope to understand modern history without first making sense of the French mind-set. Hazareesingh traces the evolution of French thought from Descartes and Rousseau to Sartre and Derrida. In the French intellectual tradition, he shows, recurring themes have pervaded nearly every aspect of French life, from the rhetorical flair once embodied by the philosophes to the country's modern embrace of secularism. Sweeping aside generalizations and easy stereotypes, Hazareesingh offers an erudite portrait of the venerated tradition of French thought and the people who embody it.
Category: Philosophy

Situationist International Anthology

Author : Ken Knabb
ISBN : 0939682044
Genre : Art
File Size : 37.15 MB
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The essential source book for anyone wanting to pursue the SI. A vast compendium of writings from all their major works, books, journals, leaflets etc. All the stars are here, and much more. Much of this has been translated into English for the first time.
Category: Art


Author : Noah B E Church
ISBN : 0692216219
Genre :
File Size : 74.1 MB
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Which would surprise you more: that nearly nine out of ten young college men use porn or that more than one in five 12-year-old girls do? Porn has broken out of seedy backrooms and into the mainstream largely thanks to the Internet, which allows millions to access an unlimited (and mostly free) supply of porn and cybersex from the convenience of their own homes. And that's what we do. Because porn is fun. Like...really, really fun! In fact, Internet porn is unnaturally fun, providing far more stimulating variety than we would ever encounter in real life. These sights trigger powerful neurological reactions, and over time consistent porn users undergo actual brain changes similar to those seen in alcoholics and gambling addicts, eventually developing one or more of many common and unpleasant symptoms such as: Porn-induced erectile dysfunction (PIED) and reduced libido for real partners Difficulty reaching orgasm with a partner Cravings for and emotional reliance on porn Escalation to extreme sexual preferences or fetishes as tolerance increases and regular sex becomes boring Emotional numbness and difficulty forming relationships Social anxiety, depression, apathy, and "brainfog" Sexual orientation obsessive compulsive disorder This book is not a moral or religious attack on pornography. This book is a scientific exploration of how Internet porn affects us, an examination of how it has influenced our culture, and a guide for those who would like to quit the porn habit and heal themselves of porn-induced symptoms. This is the story of people who have acted to retake control of their lives and restore themselves to full sexual and emotional function. This is my story. This may be your story. -Noah B.E. Church